![]() The Blender Foundation improves Blender in giant steps by working on open source productions - the list of the to-be added functionality is incredible: The business model is completely different from the classic one. Forget the price - if Blender cost as much as Lightwave, I would prefer Blender now as a user. Each program has its own strengths and weaknesses in comparison to the others, but I find myself working in Blender more and more. The only thing I miss in Blender is the LWcad plugin (for architectural work) - which is the main reason why I still work in Lightwave at times.īlender IS a new software model paradigm, and it is on par with all the other 3d apps. The new Lightwave Core will probably NOT include all the features of the present Lightwave, but will take some more time to flesh out. Check out Yo Frankie! to see what can be done.ĭevelopment of Blender is almost unbelievable. Linking is another strength of Blender.Īnd did I mention that Blender has a built-in game engine too? That’s right, you can design and create your own interactive world right inside Blender and export the whole thing as a runtime - for Windows, Mac and Linux. The user interface of Blender might be strange at first, but is in my opinion terrific and much more customizable and flexible than LW’s GUI - something that will only improve with the upcoming 2.5 version. Blender is much more convenient and it allows you to switch to a single object editing mode easily too (numeric ). Modeling is great in both programs, but I do have to add that the fact that one has to work with a separate modeler and layout/animation program in Lightwave is its weak point (at least, I find it frustrating having to send my objects to Layout and vice versa). Physics in Blender is quite powerful, which is why a lot of Lightwave users use Blender as a kind of plugin for those effects. Lightwave’s texture material node editor is more powerful, but the uv texture tools in Blender are second to none. Rendering in Lightwave is very nice, arguably much better than Blender’s internal render engine, but with so many alternative render engines for both programs (such as Lux, Indigo, Vray (almost out), Maxwell Render, Yafaray) that is a bit of a moot point these days.īlender has a built-in compositor, which Lightwave lacks. ![]() Lightwave has weak character animation tools in comparison with Blender. But lately Blender got more attention from me.īoth programs have their strengths and weaknesses. And since half a year I slowly switched from Lightwave to Blender. I switched from C4d -> Lightwave a couple of years ago. ![]()
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